Post Info TOPIC: Regarding stamina and its intended purpose
Anonymous

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Regarding stamina and its intended purpose
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Hello,

If the purpose of stamina is to limit a players offense and punish them for over-extending, then why are certain character's (ie warden, conqueror, lawbringer) unblockable slams built around the philosophy of resulting in damage to the other players stamina AND health? That essentially ensures that one player stays on offense the entire time, and seems to betray that aspect of its design.

Forget the fact some of these attacks are unreactable guessing scenarios (subtracting lawbringer), the real problem with them is that they effectively deny the other person from ever recovering long enough to attack. And every warden knows full well the moment they bully the other person into the gray, its time to go buck wild because there is nothing they can really do about it. And the longer they keep slamming the person, the longer they stay in the gray.

 

 

I didn't find the right solution from the internet.

References:

http://forums.ubi.com/showthread.php/1653370-Did-my-weapon-just-pass-through-your-body

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